News

  • WELCOME TO ABSOLUTE TABLETOP!

    · By Michael Barker

    Greetings Gamers! The countdown on AbsoluteTabletop.com has ended, and we’re live – an actual, bonified publishing company. We can’t tell you how excited we are. This is the start of something amazing for us, and we couldn’t have done it without you. So what’s next? Well, here’s what we had in mind… RPG SUPPLEMENTS: More options for use in any of your favorite roleplaying game systems, including additional races, classes, magic items, encounters, locations, and more. GAME MASTER INSPIRATION: Inspirational content like roll tables, practical advice, GM preparation worksheets, and more. CAMPAIGN SETTINGS: Utilize the people, places, and stories from your favorite online games, including...

  • BE A BETTER BATTLE MASTER

    · By Michael Barker

    An explosion rocks the castle walls, throwing debris into the air. The gates shatter and split, and the orcish horde spills into the courtyard, falling upon the weary guardsmen and hewing them down like blades of grass. The sun sets as the castle towers burn. Only heroes can turn the tide of this battle – and only the game master can make it real for the players. Game-Mastering Advice, Including Four Steps to More Cinematic Battles 17 Battle-Filled Pages 33 Sample Battlefield Events for Use in Your Campaign 12 Sample Battlefield Locations to Inspire Your Next Session Interactive Battle Flowchart...

  • BUILD YOUR CAMPAIGN WORLD TODAY

    · By Michael Barker

    Get your free sample of our world-building book, Be A Better Campaign Master – Book 1: Building the World  The most popular book in our Be A Better Game Master series, Be a Better Campaign Master, Book One: Building the World, will carry you through the process of creating your own unique world, from designing the continent style and coastlines, to plotting out locations for a variety of geographical features and finally, to fleshing out the world using inventive roll tables, packed with over 1,000 flavorful world features. Spanning 123 pages of simple, step-by-step, world-building instructions, the supplement closes out with...

  • ON DARKER WINGS: PLAYING ROGUE CONVOKERS

    · By Michael Barker

    If you enjoyed our recent supplement, The Convocation, but want something a little grittier, a little darker than the shiny, truth-and-justice-toting Convokers, then the outlaw subfaction known as the Gray Wings might be more your style. The rules and concepts explained below are intended to be used in tandem with the The Convocation, available now on our storefront. (Art credit: Robert Crescenzio) Rogue Convokers A shadowy reflection of the griffon-riding peacekeepers of Erenoth, the Gray Wings are outlaws who have forsaken their vows and turned to vigilantism in the wake of tragic war and wanton bloodshed. Doubting the competence of the Convocation’s...

  • THE COPPER JACKALS – INTO THE BLEAK

    · By Michael Barker

    Watch the Copper Jackals at work in this recorded Dungeons & Dragons actual play. In this one-shot the Copper Jackals must go into the Bleak itself – and if they survive the arcane maelstrom… will they survive the terrors that stalk within it? Get your copy of The Copper Jackals here to follow along.

  • STONE RIFT: ADD THUNDER DWARVES TO YOUR CAMPAIGN

    · By Michael Barker

    Our biggest Erenoth book yet, Stone Rift: Thunder Dwarves of Erenoth provides players and Game Masters alike with a bounty of inspiration, a new playable dwarven subrace, roll tables for generating adventure hooks and puzzles, a dozen monsters and NPCs, and a hoard of magic items. Stone Rift is an expansive, lightning-wracked canyon – the homeland of the proud and industrious thunder dwarves. Stone Rift presents a diverse and dynamic set of splendors and challenges for Game Masters and players alike, as laid out in its multiple districts within three distinct levels. Deep is the song that bellows belowIn stone and in steel we find our...